Platforms
The same native SQLly workbench on the desktops where real database work happens.
SQLly brings the same native workbench to macOS, Windows, and Linux. There is also a clearly labeled browser preview for a quick look before you download anything.
One app, three platforms
Not one app with three coats of paint, and not a webview pretending to be native. The interface is drawn on the GPU through each platform's own graphics path - Metal on macOS, Direct3D 11 with DirectWrite on Windows, Vulkan on Linux - from the same Rust source. Your system fonts, your window behavior, your file dialogs.
macOS, Windows & Linux
What is native on each, what the same-source promise does and does not cover, and the platform-specific details worth knowing.
Live preview
The real app compiled to WebAssembly, running against sample data in a tab. A demo - not a cloud product.
Why not a cloud IDE
Because the job involves credentials to production databases on private networks. A desktop app connects from your machine, using your keychain, your VPN, and your existing network rules - and nothing about your schema or your results has to pass through a third party to get onto your screen. That constraint shapes the rest of the product, so it is worth stating outright.
In this section
- macOS, Windows & Linux — One GPU-rendered workbench across macOS, Windows, and Linux, using the native graphics path on each rather than a webview in a trench coat.